Technical Guide

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Technical Guide

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Overview

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Content is key.

3D Modell ist nicht gleich 3D Modell. Je nach Einsatzzweck muss es visuell ansprechend und aussagekräftig sein, eine geringe Dateigröße besitzen, im richtigen Format vorliegen oder für die jeweilige Plattform optimiert sein.
 
Wo kommen 3D Modelle eigentlich her? Meist als Export aus der Software, in der die Daten zur Herstellung angelegt wurden. Limitierungen der Software oder falsche Einstellungen beim Export führen zu fehlerhaften Ergebnissen, die die Qualität und die Nutzung der Daten negativ beeinflussen.
 
Lesen Sie hier, auf was Sie bei Ihren 3D Modellen achten sollten bzw wie 3D Modelle idealerweise beschaffen sein sollten.

Common Errors

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Best Practice

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Kapitel / Stelle

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Filetypes Pros and Cons

Many filetypes are commonly known and used for export. Kurze Erklärung, dann Empfehlung, welche genutzt werden sollten und warum.

FiletypePlatformUseCompatibilityEmbedded MaterialsNormals Support
DWGMultiImport / ExportHigh--
OBJMultiImport / ExportHigh-
FBXMultiImport / ExportHigh
SKPSketchupPlanning / VisualizationMedium
IFCBIMPlanningMedium--
GLBwebGL / VR / ARVisualizationLow
MAX3D Studio MaxVisualizationLow-

Kapitel / Stelle

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Platforms

3D models can be used in a wide variety of purposes. Visual communication, configurators, professional planning, quotation, customer experience and more.

Some platforms are free and accessible to millions of users, some are paid, some are limited to authorized personel only. Some are online, some are offline.

There is no one size fits all - it is important to identify effective platforms and have 3D content optimized for each platform.

3D Scanning

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Is 3D scanning an option?

Short answer: No.

3D scanning has evolved a lot in the last time, from Apple's Iphone with lidar scanner to leading 3D scanners like Artec's Leo. They capture shape and material (as long as its not reflective or transparent) and give a good visual representation of the object. It can be processed and displayed digitally and it can be used to measure or create 3D models based on those scans.

But that's mainly it. The visual representation is not optimal, it is not resource friendly and it takes time to scan and clean up the scan. It will then not be useable in most cases. More important, it is only a simple representation. You wont be able to change parts or materials and materials cant be reflective or complex. And its almost impossible to create an "intelligent" model from it.

It is just one single 3D piece of data, no matter if its a piece of furniture, a person or an apple.

Truth about AR

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Truth about AR

Augmented Reality (AR) is amazing! AR will be an essential part in our daily life, it will be everywhere and it will be as common as a smartphone is today.

But AR is not fully here - yet. There are applications that use AR, big players develop, implement and support AR (Apple, Google, Metaverse former Facebook, ..) and its available on many platforms. Many companies already tried and use it today (IKEA, Nike, Amazon, ..)
Still there are limitations that block the breaktrough of one of the main future medias: the biggest drawback is to look through a tiny smartphone screen to inspect 3D objects in AR.

Devices that naturally project digital content into the real world environment and allow interaction with this content are the future. Those devices already exist, but are not 100% there yet. They have limitations: field of view, visual quality, size, connectivity, price, content - all factors that limit the experience today. But companies invest massivly to change that, offer good devices for reasonable prices, which in turn will create a market for applications and reach a broad customer range. It will most likely be a cultural shift and a form of media that cannot be ignored.

What does that mean for 3D models in the furniture industry? CADform models are already prepared for what will come. Lightweight data with high visual quality. When the rocket takes off you will be all set and ready.

Or you are already planning to use AR or VR? Perfect. Lets get started.

Conclusion

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To sum things up..

Its all about digital.

It's all about digital. Digital is the future and digital is today. There is not a big gap to cross from creating proper digital content and optimizing the use of existing tools and platforms. Good news is, its not that much of an expense but a huge opportunity of return. Important now and substantially in the very near future.

Technical knowledge base.

Learn more about digital content, how identify traps and how to create proper 3D content.

Digital is what we do.

We are 3D specialists and put quite some effort into identifying the individual needs within the branch. Lets partner up, learn more about our work here